#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"


//接收数组的时候
// 都是char board[ROWS][COLS]



//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}


//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	for (i = 0; i <= row; i++)  //打印列号
	{
		printf("%d ", i);
	}
	printf("\n");

	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);//打印行号
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c ",board[i][j]); //注意，棋盘已经初始化过成为‘0’和‘*’，打印的话只需要遍历一次数组即可
		}
		printf("\n");
	}
}


//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;

	//布置10个雷
	//生成随机的坐标，布置雷
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}

}


//统计坐标周围的雷的个数
int GetMineCount(char board[ROWS][COLS], int x, int y)
{
	int count = 0;
	int i = 0;
	for (i = x - 1; i <= x + 1; i++)
	{
		int j = 0;
		for (j = y - 1; j <= y + 1; j++)
		{
			count += (board[i][j] - '0');
		}
	}
	return count;
}


//查找雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;

	while (win < row * col - EASY_COUNT)
	{
		printf("请输入要查询的坐标\n");
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] == '*')
			{
				if (mine[x][y] == '1')
				{
					printf("很遗憾，你被炸死了\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else
				{
					int count = GetMineCount(mine, x, y);
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
					win++;
				}
			}
			else
			{
				printf("该坐标已被查询过，请重新输入\n");
				DisplayBoard(show, ROW, COL);
			}
		}
		else
		{
			printf("该坐标非法，请重新输入\n");
			DisplayBoard(show, ROW, COL);
		}
		
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("排雷成功，恭喜你\n");
		DisplayBoard(mine, ROW, COL);
	}
}